MANYPLAY / ILLUSTRATED GUIDE

How to play COMET

Read the controls, follow the real example and compare the result before trying your own run.

Play COMET →

A ManyPlay browser walkthrough · Checked . Screenshots below show the actual game. Illustrated catalog covers are presentation artwork. Who publishes these games?

Example of the opening controls

Start here

The menu displays Level 1, Total score and Best. Choose Play. After the countdown, the level view exposes Pause and Platforms broken.

The rules you need

  • Choose Play in the main menu and let the countdown finish.
  • Hold the screen, mouse button or Space to drive the ball down; release to stop holding.
  • Watch the platforms-broken progress and use Pause when you need to stop the run.

Open Level 1 and identify the drop control

This example compares the actual menu with the Level 1 scene after the countdown. Platforms broken remains zero in the captured frame.

  1. Choose Play in the menu

    The menu labels the current level and separates Play from Rewards, Missions and Shop. Play opens the countdown.

  2. Wait, then use Space on the game canvas

    The level view exposes Pause and its progress indicator. Space activates the drop control; holding and releasing determine when you commit to the descent. The shown opening frame does not depict a broken platform or level win.

What this example teaches

Waiting for the countdown separates the menu from the playable scene. Once it is ready, use the hold-and-release control and watch the progress indicator. Reaching the level scene alone does not finish the tower.

Mistakes to avoid

  • Trying to play through the countdown instead of waiting for the level scene.
  • Treating the level number or a first input as proof that the tower has been cleared.

Questions about this board

Can I stop or pause the drop?

Release the screen, mouse button or Space to stop holding. Use the separate Pause button when you want to pause the run.

What should I watch while playing?

Follow the platform progress and the current and next level markers. The guide shows the opening controls; its images do not show a completed tower.

Other modes and further play

The menu also contains achievements, rewards, missions and a shop. Later challenges include dangerous surfaces and fever mechanics. This guide demonstrates the opening controls, rather than a completed campaign or purchase flow.

Report a changed rule or control. Browser and Android editions can differ; the checked date describes this walkthrough, not a new game release.

UNDERSTAND THE NEXT DECISION

Separate holding, releasing and pausing a COMET run

How COMET works in play: what the screen shows, how holding and releasing drives the ball, what Pause does and how to read the result of a run.

Read the screen before you press

The main menu shows your saved level, Total score and Best. Play starts a short countdown; then the level view shows the current and next level, Platforms broken and a Pause button.

Hold to drop, release to stop

Hold the screen, the mouse button or Space to drive the ball down through the tower, and release to stop. The game reminds you to release before dark metal sectors.

If Space does nothing, click the game field first: the game ignores Space while a menu or settings button has focus, so a menu action is never mistaken for a drop.

Pause, Resume and Try again

Pause stops the run and offers Resume, Try again and Menu. After Resume, wait for the 3–2–1 countdown before pressing again. Try again restarts the level with Platforms broken back at 0; Menu returns to the main menu.

Read the result of a run

The result screen shows how much of the tower you cleared — a very short attempt can end at Cleared: 2% and Score: 2. Use Try again to start the level over and release earlier before the dark sectors.

Saving

Your level, Total score, Best and coins stay in this browser after a reload.

Explanation checked 2026-10-29.

Back to COMET and its controls