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The menu displays Level 1, Total score and Best. Choose Play. After the countdown, the level view exposes Pause and Platforms broken.
Read the controls, follow the real example and compare the result before trying your own run.
Play COMET →A ManyPlay browser walkthrough · Checked . Screenshots below show the actual game. Illustrated catalog covers are presentation artwork. Who publishes these games?
Example of the opening controls
The menu displays Level 1, Total score and Best. Choose Play. After the countdown, the level view exposes Pause and Platforms broken.
This example compares the actual menu with the Level 1 scene after the countdown. Platforms broken remains zero in the captured frame.
The menu labels the current level and separates Play from Rewards, Missions and Shop. Play opens the countdown.
The level view exposes Pause and its progress indicator. Space activates the drop control; holding and releasing determine when you commit to the descent. The shown opening frame does not depict a broken platform or level win.
Waiting for the countdown separates the menu from the playable scene. Once it is ready, use the hold-and-release control and watch the progress indicator. Reaching the level scene alone does not finish the tower.
Release the screen, mouse button or Space to stop holding. Use the separate Pause button when you want to pause the run.
Follow the platform progress and the current and next level markers. The guide shows the opening controls; its images do not show a completed tower.
The menu also contains achievements, rewards, missions and a shop. Later challenges include dangerous surfaces and fever mechanics. This guide demonstrates the opening controls, rather than a completed campaign or purchase flow.
Report a changed rule or control. Browser and Android editions can differ; the checked date describes this walkthrough, not a new game release.
How COMET works in play: what the screen shows, how holding and releasing drives the ball, what Pause does and how to read the result of a run.

The main menu shows your saved level, Total score and Best. Play starts a short countdown; then the level view shows the current and next level, Platforms broken and a Pause button.
Hold the screen, the mouse button or Space to drive the ball down through the tower, and release to stop. The game reminds you to release before dark metal sectors.
If Space does nothing, click the game field first: the game ignores Space while a menu or settings button has focus, so a menu action is never mistaken for a drop.
Pause stops the run and offers Resume, Try again and Menu. After Resume, wait for the 3–2–1 countdown before pressing again. Try again restarts the level with Platforms broken back at 0; Menu returns to the main menu.
The result screen shows how much of the tower you cleared — a very short attempt can end at Cleared: 2% and Score: 2. Use Try again to start the level over and release earlier before the dark sectors.
Your level, Total score, Best and coins stay in this browser after a reload.
Explanation checked 2026-10-29.