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MANYPLAY / ILLUSTRATED GUIDE

How to play Bubble Shooter

Bubble Shooter in one sentence: shoot colored bubbles to match 3 or more, drop whatever is left hanging, and never let the field reach the red line. Below is a real Classic field from the game, cleared step by step, and then every rule in detail.

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A ManyPlay browser walkthrough · Checked . Screenshots below show the actual game. Illustrated catalog covers are presentation artwork. Who publishes these games?

Verified opening-board solution

Start here

New to Bubble Shooter? Aim the cannon, release to shoot, and join 3 or more bubbles of one color to pop them. Whatever no longer hangs from the top falls down, and a shot that pops nothing uses one of the passes under the field.

The rules you need

  • 3 or more bubbles of one color pop: 10 points each.
  • Bubbles left hanging fall: 100 points each.
  • A shot that pops nothing uses a pass.
  • No passes left: a new row slides in from the top.
  • A cleared field doubles the whole score.

Worked example: a Classic field, shot by shot

Here is the real Classic field No. 110, opened in the game: 6 rows of bubbles in 6 colors, a red bubble in the cannon and 5 passes before the first new row. Every shot below was made with the mouse in the browser.

  1. Pop, then cut a pocket loose

    The first shot goes straight up and joins a group of red bubbles: 9 pop for 90 points. The second shot, a little to the right, pops 5 more and leaves 3 bubbles with nothing to hang on: they fall for 300 points. After 2 shots the score is 440 and no pass has been used.

  2. The big avalanche

    Some shots pop nothing, and once the passes run out a new row slides in. The aim is to find a neck: at shot 19 the bubble pops a group of 5 that held a whole cluster, and 14 bubbles fall at once for 1,400 points. The score jumps to 2,920 with 2 passes left.

  3. Clear the field

    The same idea finishes the field: cut the clusters loose, then pick off the last small groups. The 45th shot pops the last 3 bubbles, the field is cleared and the score of 4,990 doubles to 9,980, enough for the rank Star. A fresh field slides in with 5 passes.

Why this sequence works

Of the 9,980 points, 3,700 came from 37 falling bubbles against 1,290 from 129 popped ones, and the cleared field doubled everything. Shots that cut a cluster loose are worth far more than many small matches.

Mistakes to avoid

  • Shooting at the biggest group instead of the bubbles that hold it pops only that group and drops nothing.
  • Ignoring the passes: 17 of the 45 shots here popped nothing, and each new row pushes the field toward the red line.

Questions about this board

Does the cannon give me colors that are not on the field?

No. The cannon only gives you colors that are still on the field, so the last bubbles are easier to clear than they look.

What are the symbols inside the bubbles?

Each color has its own symbol, so you can tell the colors apart even when two of them look alike.

Is there a time limit?

No. There is no timer; take as long as you need to aim each shot.

Other modes and further play

The game also has the Daily field, a kids mode with 4 colors and a hard mode with 7. This example checks one Classic field in the browser build, not every field or mode.

Report a changed rule or control. Browser and Android editions can differ; the checked date describes this walkthrough, not a new game release.

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Bubble Shooter rules in detail

Colored bubbles hang from the top of the field and a cannon at the bottom shoots one bubble at a time. Your goal is to keep the field above the red line for as long as you can, and to clear it for a doubled score.

The field and the cannon

Colored bubbles hang from the top of the field. At the bottom stands the cannon with the bubble you shoot now; next to it you see the next bubble. Each color also carries its own symbol inside, so you can tell the colors apart even when two of them look alike.

Aiming and shooting

To aim, drag your finger over the field or move the mouse: a glowing line shows the path, and an outline at its end shows the cell where the bubble will land. Release to shoot. On a keyboard, the arrow keys turn the cannon and Space shoots.

A bubble flies in a straight line and bounces off the side walls. It sticks to the first bubble it touches, or to the top of the field. If it joins a group of 3 or more bubbles of its own color, the whole group pops: 10 points for each bubble.

Avalanches

Bubbles that no longer hang from the top fall down. This is the avalanche, and every falling bubble is worth 100 points — ten times a popped one.

Passes and new rows

A shot that pops nothing uses one of your passes. In classic mode you start with 5 passes, shown as small lights under the field. When they run out, a new row of bubbles slides in from the top and pushes the whole field down; the next round has one pass fewer, down to 1, and then starts again from 5.

The red line and a cleared field

If a bubble crosses the red line at the bottom, the game is over. Clear the whole field instead, and your score doubles and a fresh field comes.

Swap and modes

Tap the cannon, or press X, to swap your bubble with the next one. Four modes: Classic; the Daily field, the same field for everyone each day; For kids, with 4 colors and more passes; and Hard, with 7 colors, 4 passes, two rows at a time and no swap.

Explanation checked 2026-11-13. Studio page text docs/page/content/en/game.md (spec 04, git-house-morn/bubble-shooter c8bb9a8), checked against src/game/core/params.js (presets, passes, rows, scores), core/game.js and the build in the browser 2026-11-13

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